SDL_GetMouseStateSection: SDL API Reference (3)
Updated: Tue 11 Sep 2001, 22:59
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NAMESDL_GetMouseState- Retrieve the current state of the mouse
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the current mouse cursor position. You can pass NULL for either x or y.
SDL_PumpEvents(); if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) printf("Mouse Button 1(left) is pressed. ");