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SDL_JoyButtonEvent

Section: SDL API Reference (3)
Updated: Tue 11 Sep 2001, 22:59
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NAME

SDL_JoyButtonEvent- Joystick button event structure  

STRUCTURE DEFINITION

typedef struct{
  Uint8 type;
  Uint8 which;
  Uint8 button;
  Uint8 state;
} SDL_JoyButtonEvent;

 

STRUCTURE DATA

type
SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP
which
Joystick device index
button
Joystick button index
state
SDL_PRESSED or SDL_RELEASED
 

DESCRIPTION

SDL_JoyButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP is reported.

A SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP event occurs when ever a user presses or releases a button on a joystick. The field which is the index of the joystick that reported the event and button is the index of the button (for a more detailed explaination see the Joystick section). state is the current state or the button which is either SDL_PRESSED or SDL_RELEASED.  

SEE ALSO

SDL_Event, Joystick Functions, SDL_JoystickEventState, SDL_JoystickGetButton


 

Index

NAME
STRUCTURE DEFINITION
STRUCTURE DATA
DESCRIPTION
SEE ALSO




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