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SDL_KeyboardEvent

Section: SDL API Reference (3)
Updated: Tue 11 Sep 2001, 22:59
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NAME

SDL_KeyboardEvent- Keyboard event structure  

STRUCTURE DEFINITION

typedef struct{
  Uint8 type;
  Uint8 state;
  SDL_keysym keysym;
} SDL_KeyboardEvent;

 

STRUCTURE DATA

type
SDL_KEYDOWN or SDL_KEYUP
state
SDL_PRESSED or SDL_RELEASED
keysym
Contains key press information
 

DESCRIPTION

SDL_KeyboardEvent is a member of the SDL_Event union and is used when an event of type SDL_KEYDOWN or SDL_KEYUP is reported.

The type and state actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (type=SDK_KEYUP or state=SDL_RELEASED) and when a key is pressed (type=SDL_KEYDOWN or state=SDL_PRESSED). The information on what key was pressed or released is in the keysym structure.

Note:

Repeating SDL_KEYDOWN events will occur if key repeat is enabled (see SDL_EnableKeyRepeat).

 

SEE ALSO

SDL_Event, SDL_keysym, SDL_EnableKeyRepeat, SDL_EnableUNICODE


 

Index

NAME
STRUCTURE DEFINITION
STRUCTURE DATA
DESCRIPTION
SEE ALSO




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